Same generator and seed as the 2D page; this page builds walls, floors, doors, props, lights and tokens from the JSON. 2D view · all prototypes
Map
seed
View
What is built from what
terrain.rows: floor tiles per square (colour per terrain), wall blocks only where a wall touches a floor, water sunk lower.
doors[]: a door leaf in its frame, swung open if state=open; locked ones get a brass plate.
props[]: one placeholder per type built from boxes/cylinders (height from the rules table, so cover is visible); with "CC0 high-quality props" on, chests, crates, barrels and wall lanterns use Poly Haven models.
lights[]: a point light per source (strongest 10, others glow only); ambient_light sets the scene light (dark dungeon vs daylight village).
spawns: tokens; party token A is the Quaternius CC0 robot (rigged, idle animation), the rest are discs.